![]() *** They only sell one in Chapter 6 if you bring them with you ** Only becomes available after entering Jharkendar * Needs pickpocketing skill (10 LP) and needs around 60-70 Dexterity to steal it from him You can also buy it from these vendors sometimes (costs 500 Gold for each plant): They are usually located at stone circles or at special locations/dungeons, but it can be a reward for certain quests as well. There are 11 King’s Sorrels scattered in Khorinis and there are 2 scattered in Jharkendar. Fire Root is relatively abundant and inexpensive, however King’s Sorrel is limited. The elixir needs one Fire Root and one King’s Sorrel. You can brew it yourself as well, however in costs around 30-40LPs (learning the basic mana potions + learning the recipe of the Elixir of Spirit, which costs 20LP) It is a rare and expensive potion to come by, however you can buy it sometimes from Zuris in Khorinis and Milten* carries one as well. ![]() The cost of each level is 5LP * X, where X is the specific level.Įlixir of Spirit increases your mana by 5 points each time you drink it. The language has 3 levels and each level allows you to read higher level stone tablets, which give better bonus. This can be learned from the water mage Myxir. They also increase your other attributes as well, however reading them requires you to know the language. Many Stone Tablets are scattered in the world and some of them can increase your mana. – Essence of Spirit +3, found in Jharkendar’s Great Library – Magic Wand +20 (can be bought from Gorax) – Divine Power of the Stars book +2 (can be bought from Zuris and Constantino in Khorinis) – Priest set (2 Rings of the Priest and one Amulet of the Priests) +40, the set is scattered in Jharkendar – Old Stone Tablets for Vatras + the amount of stone tablets given (it only works if you give him 10 or more at once to him) – Donating to Daron +2 (+ many other extra) – Donating 100 Gold to a Shrine of Innos +1 each time, maximum 20 Mana can be gained this way and works only once per day – Coragon’s Beer +1 and +2 Hitpoints each time It will also cover the best mana increasing Rings & Amulet set. ![]() This section is meant to be a list of free Mana bonuses (0 LP cost) in the game. In order to create a rune, you need a Blank Runestone, a scroll of that specific spell and some extra ingredients, if you have all that you can create your own rune at a Rune Table. Runes allow you to infinitely cast that specific spell, while scrolls expire after 1 use, however runes in general require more mana to use. *Only becomes available after entering Jharkendar.Īfter you learned the circles you need to learn the formulae of each spell rune you are going to use. – Circle 6: After discovering the secret vault of the Monastery (Chapter 5) – Circle 4: After completing ,The Eye of Innos” quest (end of Chapter 3, Chapter 4) There are 6 circles and each cost 5 LP to learn in Night of the Raven (in vanilla Gothic 2 the cost of each circle was 5 LP * X, where X is the magical circle), however you can’t learn all circles at once: In order to use magical runes you need to learn the magical circles. *Only Pyrokar can increase your mana that high and his maximum is 300. 29 points of mana is still below the threshold, so the 1 Mana / 1LP cost is applied. You can save some Learning Points by training to 29 and then training to 34. ![]() The price of 1 point of Mana change based on your current maximum Mana: Increasing mana via teachers will cost more Learning Points as your maximum Mana increases. Shortly: if spells are resisted, they deal 0 damage. The difference between the spell damage and the melee and ranged damage is that the formula lacks the minimum 5 damage dealt condition, so unlike melee and ranged damage, where you are certain to deal a little damage always, even if the target would resist it in the case of spells this is not true. Ranged spells work the same way as Bows and Crossbows, except the projectile hits 100% of the time, if the projectile actually lands on the target. Spell damage can be fire, magic or wind and the resistance can be against that specific damage type. The damage calculation follows a really straightforward formula: Wind damage is applied to only one spell and the resistance to it is a hidden statistic. ![]() Fire based spells deal fire damage the rest of the spells deal magic damage, however certain enemies can be completely or partly immune to specific spells even though they deal the same type of damage (I elaborate this further later at the spells sections). In Gothic 2 Night of the Raven spells can deal 3 types of damage: Fire, Magic and Wind. ![]()
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