![]() ![]() His role is to support allies with buffs while poking and harassing enemies, but his current damage needs to be nudged a bit more to better fit him into this role.ĭev Team Notes: We've noticed that the nugget mines still aren't quite on par with the regular potato mines. Decreased Mega Awesome Laser near/far damage from 12/8 to 10.5/7.5ĭev Team Notes: His damage output is still quite a bit too high for a support class.Decreased primary weapon near/far damage from 7.5/5.5 to 6.5/4.5.This also fits him better into the role of a fire character, with lower base damage to compensate for his fire damage. Decreased damage of Mech’s primary weapon from 15 to 13ĭev Team Notes: The high damage output of the Drake Flame combined with its wide spread angle makes for a weapon that’s a bit too powerful, even for a mech.Adding an increase to his firing time before overheating and increasing the damage of Smoldering Madness prevents the decrease in accuracy from being too punishing. We found that these changes warranted some positive adjustments to compensate as well. Decreasing his damage and accuracy pushes him further into his role. However we’ve found that he’s still too effective at long range. ![]()
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